Mafia Game

    • RT Mafia: Space Marines Experimental Round

      1 year ago

      Mafia Game

      Interested in an exciting career with the RT Space Marines? Well you should be! Glory, adventure, and amazing tales await anyone brave enough to enlist! Sign up today!


      After a long hiatus, we're finally back in business! We'll be bringing you an experimental round set on alien worlds! You're all a part of the 1st RT Expeditionary Force, sent to bring "freedom" to the local colonists. And to think, the ungrateful yocals thought they could stand up to your armies, did they? Fat chance of that!


      Unfortunately, there's more than meets the eye. Infiltrators have compromised the security of your unit and are hell bent on sewing terror.  We can't have that, can we? Defeat the last remnants of a conquered planet or fly home with your tails between your legs. The choice is yours.


      Enlist below! Rolls will be chosen for Military Intelligence Officer (cop), Medic (Bodyguard), Troopers (Civilians), Mercenary (Psycho), Spec Ops (Vigilante), and Infiltrators (Mafia). Experimental rules will include, but are not limited to, the use of items and role specific abilities. You may specify that you don't want to be the MI Officer or Medic. Note that the MI Officer might need to write a handful of investigation posts.


      We have room for about twenty applicants, with the enlistment period closing no later than 9 PM CST November 22nd. The starting time for the game will be announced then. You must sign up in the comments of this news post. And make sure to put the discussion, spam, and story threads on watch. Yeah, it will pop up an error. Don't worry, it's just the site being stupid.

    • Space station game commences

      1 year ago

      Mafia Game

      And we're off! First death post will be up by 21:00 UK time on Friday, with all death posts normally appearing about that point. Game moderator is Jalnor.

      The introduction piece is already available to read here, to give you an idea of the setting.

      You should follow the threads:

      Story posts thread for story posts only (only the moderator and cop will post here)

      Discussion thread for all relevant game discussion

      Spam thread for when a discussion goes off topic and you want to continue it


      Players

      andytheciderman

      Atriedes

      Bigbuck1 - Chief of Security

      Bryan

      BuckeyeDon

      CaptMagic

      Cassner

      Dylan

      Freelancer

      G1_ShadowCat

      Giries

      iamcevrus2

      jaxom_rahl

      JPGarbo

      megafire

      monopoly_j

      Ordelis

      Radius55

      Raynos

      StrangerCoug

      WalkingCrazy - Chief Medical Officer


      If you don't yet have a job on the station, here's a list of the ones I've thought of. Some of these are special roles, some are covers for special roles... the rest are just for story.

      Chief of security (Special role) - Handles investigations

      Doctor (Special role) - Handles protections

      Medical researcher (Special role) - Does other medical things

      Janitor - Yeah. He cleans the floors. But you'd soon know if he wasn't there when you slip on a 3-day-old puddle of haterade.

      Vending machine repair man - Makes sure every machine is fully stocked with pizza or space chocolate and dispensing correctly. His function is essential to the smooth running of the station, but it's kind of a thankless job.

      Chief engineer (Special role) - In charge of station maintenance and making sure systems get repaired. Very, very important - and needed by both sides. But he's loyal to the civilian cause and can be killed. Can repair up to 10 points of damage in a day.

      Data processor - Reclusive data nerd, with a million spreadsheets to maintain. It makes him happy.

      Junior maintenance technician (Special role) - Less skilled than the chief engineer, but this player can also repair critical systems. Can repair up to 2 points of damage in a day, though this number might rise later. There are two of these.

      Weapons officer - If something dangerous is outside the station, this guy can deal with it.

      Communications officer - If there's any need to talk to anyone outside the station, this person is the one to set it up.

      Agricultural chief - Runs the station's food production systems. Kind of important.

      Head of science - This guy knows everything sciencey there is to know and advises the station's leaders accordingly.

      Mars survey scientist - Part of the team working on learning more about the planet we now orbit.

      Logistical officer - You need something? He knows exactly where to find it. This guy monitors the comings and goings of everything in all the storage bays - with some help from the station computer and a reclusive data nerd with a million spreadsheets.

      Bartender - Come to the Cantina and tell this guy all your problems, or forget about your problems by playing zero-G roulette.

      Shopkeeper - Food! Clothes! Sanitary items! Guns! You want it, someone's got a stock of it on the Promenade!


      Critical systems? What's those?

      There are a number of systems on the station that are critical to normal operation. A random number generator will select a system that is essential to each death and each save - if that system is down, the death or save will fail. (Some special powers are unaffected by critical systems and will succeed or fail on their own merit only)

      After each whack post, a random number generator will choose a number from 1-6 for each active system - 6 will deal 2 points of wear-and-tear damage, 5 will deal 1 point, all other values deal no damage. Any system at damage 4 or greater will go offline. Other things can also damage the systems.

      Any system getting to damage 12 is destroyed and cannot be repaired. It will take 6 weeks for the station's 3D printers to replace it.


      Systems

      Life support: heat, light, oxygen - if this system is off for a full whack/lynch cycle, everyone loses.

      Security network: cop's primary tool for investigations - without it, there's a 25% chance of an investigation failing to learn anything. It will also interfere with any covert operations.

      Lift/transit system: primary means of getting about the station. All limited-effort-based actions (such as repair) cost twice as much effort if they have to walk and climb everywhere.

      Comms system: imperative for all kinds of co-ordination. Team efforts other than the Mafia will be blocked.

      Exterior airlocks: these have a separate control system to be invulnerable to computer failures. But if something happens to that, the doors would be uncontrollable and an airlock might randomly depressurise a compartment of the station, with a 1% chance of someone being blown into space during each death post the system is off.

    • Space Station signups

      1 year ago

      Mafia Game

      Jalnor's back and running a game!


      > Signups are now closed <


      It's been a very long time since the last space station game... I want this to be an epic revival. I've set it slightly... closer to home, both spatially and temporally (you can find the introductory piece here) but we're still going to see all sorts of weird spacey and futuristic stuff if I get my way!

      There will be a re-balance of the teams compared to some previous games... I want there to be a real risk of the Mafia winning. There are also going to be lots of new powers whose use (and timing) will add all kinds of elements of unpredictability to the game. I'd like a minimum of 15 players on this, with 20 required for all special roles to be in use. So if someone with a tag-all-the-regulars list wouldn't mind using it...


      Finally, I'm adding damage stats for the critical systems of the station - and real consequences to their deactivation. Each system has its own specific consequence and, additionally, each kill or save effort happening will depend on the operation of a randomly-selected system. Without it, the effort will fail.

      After each whack post, I'll roll for wear-and-tear damage to the systems, up to a maximum of 2 points per system, with a 1/3 chance of any damage occurring. There are several special roles who can effect repairs to critical systems as part of their lynch vote. Any system at damage 4 or greater is offline. Any system getting to 12 damage points is destroyed and will take 6 weeks for the station's 3D printers to replace.


      Systems:

      Life support: heat, light, oxygen - if this system is off for a full whack/lynch cycle, everyone loses.

      Security network: cop's primary tool for investigations - without it, there's a 25% chance of an investigation failing to learn anything. It will also interfere with any covert operations.

      Lift/transit system: primary means of getting about the station. All limited-effort-based actions (such as repair) cost twice as much effort if they have to walk and climb everywhere.

      Comms system: imperative for all kinds of co-ordination. Team efforts other than the Mafia will be blocked.

      Exterior airlocks: these have a separate control system to be invulnerable to computer failures. But if something happens to that, the doors would be uncontrollable and an airlock might randomly depressurise a compartment of the station, with a 1% chance of someone being blown into space during each death post the system is off.


      Special roles

      Chief of Security: Investigates suspects

      Chief Medical Officer: Saves people from death

      Medical Researcher: (Dependent on numbers) Might have extra save capabilities

      Chief Engineer: In charge of maintenance

      Junior Maintenance Technician: (Could be several of these) Can help with maintenance

      Secret Service: Extra investigations and assassinations, but by two separate people at arm's length, whose identities are unknown to Security

      (One other civ role, 2 nonaligned roles and 3 Mafia roles, all secret and some depending on numbers)


      Schedule

      Monday: Nothing happens

      Tuesday: Infiltrators whack a victim

      Wednesday: Chief of Security investigates a suspect

      Thursday: An angry station mob lynches someone

      Friday: Infiltrators whack a victim

      Saturday: Chief of Security investigates a suspect

      Sunday: An angry station mob lynches someone


      Players

      andytheciderman

      Atriedes

      Bigbuck1

      Bryan

      BuckeyeDon

      CaptMagic

      Cassner

      Dylan

      Freelancer

      G1_ShadowCat

      Giries

      iamcevrus2

      jaxom_rahl

      JPGarbo

      megafire

      monopoly_j

      Ordelis

      Radius55

      Raynos

      StrangerCoug

      WalkingCrazy

    • WE'RE BACK!!!

      1 year ago

      Mafia Game

      After a long hiatus, we're gonna start this train a rolling once again!


      It's going to be a Standard Round DM'd by yours truly, @Radius55. If you'd like to participate, say so in the comments. If there's a role you'd prefer to avoid, DM me the information.Deadline for sign up is Wednesday May 18th at 9:00 PM CST. The game will start on Thursday, May 19th.


      Speaking of roles, here's what we've got:


      Cop

      Bodyguard

      Psycho

      Vigilante

      Bomb


      Normal rules apply for each. Schedule will be the usual:


      Monday: Whack
      Tuesday: Investigation'
      Wednesday: Lynch
      Thursday: Whack
      Friday: Investigation
      Saturday: Lynch
      Sunday: Zip and Zilch


      Votes must be in by 9 PM CST


      Tagging anyone who might be interested (Played in one of the last few rounds):


      @capnbirdman
      @Hamez1
      @draco24
      @Freelancer
      @Dylan
      @Jalnor
      @jaxom_rahl
      @Laurenz
      @megafire
      @monopoly_j
      @ShadoNinjaX
      @Sonima

      @BuckeyeDon

      @KMH1995
      @CalPal
      @Giries
      @DRosales
      @Xenos137
      @IronxMan
      @Cheyza
      @TheNefasus
      @JorelHill
      @yelnocp
      @Fizz
      @Proud_Canuck
      @bigbuck1
      @draco24
      @Bryan
      @CarsonC
      @Crackpanda
      @jokersflame


      Finally, remember that you were unsubscribed from every group in the site switch, which includes this one. Follow it again to get news updates.

    • Next Mafia Game

      2 years ago

      Mafia Game

      This is a test of the Mafia Group News System. Sonima will be getting a game started soon, but I do not know if we can do sign ups effectively through Group News.


      But let's give it a try.


      First thing, let's see if some tagging will work in the news:


      @capnbirdman

      @Hamez1

      @draco24

      @Freelancer

      @Dylan

      @Jalnor

      @jaxom_rahl

      @Laurenz

      @megafire

      @monopoly_j

      @Radius55

      @ShadoNinjaX

      @Sonima


      Let me know in the Comments (and please put this Comment Section on watch) if you received a Notification and were able to be directed here.


      Buck


    • Sandbox Full of Commies.

      2 years ago

      Mafia Game

      Sandbox Round: For the theme of this round, we're going back to a simpler, yet more worrisome time in America's history: The 1950's. During this time, the Cold War was starting to ramp up, and the impending threat of an all out nuclear war between the world's superpowers, the USSR and the USA, was looming in the minds of every American. We will be placed in the heart of a suburban community in Texas, where Americana runs rampant and where a gun can be found in every household, and watch it become torn apart by KGB sleeper agents posing as American citizens. Unless, of course, the citizens of this community can get their shit together.

      Sign up here.

      Mod: It's me, Bender.
      tumblr_mg9kh1QMnO1rvwq31o1_400.gif

      Intended start date: Monday, July 6, 2015.

      Votes will be due at 9:00 pm PST.

      Schedule as follows:

      Monday: Whack
      Tuesday: Investigation'
      Wednesday: Lynch
      Thursday: Whack
      Friday: Investigation
      Saturday: Lynch
      Sunday: Zip and Zilch

      (Stolen from @jaxom_rahl)

      *Details subject to change according to Moderator's whims. Note that Mods, like the Slaanesh, are of a whimsical and narcissistic sort. Also, perverts. Basically, what I'm saying, is that most Mods are mostly all a bunch of dedicated Slaaneshis, complete with lobster claws and odd numbers of mismatched breasts running the length of their chests like a goddamned nipple circus. Don't trust Mods.*

      Especially if the Mod is a dirty ginger robot. smiley0.gif

      List of players:
      @Hoorah ----> No cop.
      @Radius55
      @jaxom_rahl
      @capnbirdman
      @Jalnor
      @megafire
      @BuckeyeDon ----> Fill in first.
      @Laurenz ----> No cop.
      @Crackpanda ----> No cop.
      @Freelancer ----> No cop or BG.
      @monopoly_j
      @draco24
      @Sonima
      @ShadoNinjaX

      **Sign-ups are now closed.**

    • Gothic Horror round

      2 years ago

      Mafia Game

      For four and a half centuries, the successors of Leif Ericson have expanded his colony into a great kingdom, growing rich off their unique access to trade with the far West. A young officer has been assigned to command in Norðkastal, the Northernmost fortress and settlement in all of Vinland, from which the crown defends its claim to Umingmak Nuna and safeguards its borders against the possibility of invasion by Greenland and its Thule allies. But as Skadi tightens her grip around the outpost, the pack ice settles in and for the next ten months the sun will show its face for only a couple of hours a day. The darkness is gathering, and with no way in or out but to brave the tundra on foot, the seeds of dischord are sprouting. Any disruption to life would surely come from within.

      This round will have a lot of killy roles, and would benefit from a large player count. If you play, there is a pretty good chance that you'll have special powers, or be able to gain them over the course of the game.

      Sign-ups are now open.

      Map%20update%202%20copy_zpswjovsplj.jpg

      Player List:

      @Biolith
      @bigbuck1
      @BuckeyeDon
      @CalPal
      @capnbirdman

      @Cheyza --No C/B
      @Crackpanda -- No C
      @draco24
      @DRosales -- No C/B
      @Giries

      @Fizz -- No C
      @Freelancer -- No C/B
      @Hoorah
      @Jalnor
      @KMH1995

      @jokersflame -- No C/B
      @Laurenz
      @megafire
      @monopoly_j
      @Proud_Canuck -- No C

      @Sonima
      @yelnocp

    • Basic, Bitch

      2 years ago

      Mafia Game

      Standard game hype!

      SIGN UPS ARE NOW CLOSED

      Anticipated start: Monday April 13th or Tuesday April 14th

      Standard Roles

      Intoxicated Investigator
      Battle-hardened bodyguard
      Civilian
      murderous mafioso

      Additional Roles

      bomb
      psycho
      vigilante*

      There may be additional roles, depending on the size of the game.

      Official Explanation of the Roles

      Deadline for votes: 12:59am ET

      NOTE: Bomb Rule Addendum

      When sign ups are closed, I'll ask everyone for a Bomb Target. If you do not chose one (and you can state that you choose no one), one will be randomly assigned to you. If you are randomly assigned one, you will not know who it is. Once you have a Bomb Target, that stays your Bomb Target until you change it (no need to confirm it every cycle). You can always change your Bomb Target before any deadline.


      Cop Investigation Note:

      When the Cop sends in an Investigation, unless otherwise specified, it is assumed that the Cop is investigating whether the Target is a Mafia or not. If the Cop wants to know if the Target is the Psycho, Vigilante, or Bomb (or any other special Role), that must be stated.

      Comatose states

      I won't be doing the normal comas. Instead, if a player goes 2 cycles with no PM or thread discussion, I will make a note to myself and only myself of that player's coma, and they will be left in limbo until otherwise active in some capacity.

      Vigilante Role*

      I will be doing something a bit different with the vigilante role, and will divulge in due time, but not until after the game begins. Prior to that, only the player who receives this role will know what the goal is.

      The player will still be unknown and can still be killed.

      Psycho Role

      With all the death going about, this guy isn't going to turn down the opportunity to have some murderous fun of his own. Once per whack the Psycho gets to pick his own target and kill them in his own way. However, the Psycho doesn't care whether the Mafia or Civilians win - he wins by having a nice body count.

      Lynch Death Scene

      I may allow players to write their own Lynch Death Scene. If players would like to write it up ahead of time, chances are near certain that I will post it if and when that player dies.

      Clues:

      Clues will be taken from:

      Player's profile page-everything, including hobbies, interests, etc.
      Journal-most recent 2 pages
      Images-most recent 2 pages

      Nothing will be taken from any comment sections.

      That will be all for now. Last one to sign up is a rotten egg!

      Oh, and be sure to put these on watch:
      Discussion

      Spam and eggs

      Story posts

      Player sign-up list
      @Laurenz
      @Radius55
      @KMH1995
      @BuckeyeDon
      @monopoly_j
      @CalPal
      @Giries
      @DRosales
      @capnbirdman
      @Xenos137 (no cop/bg)
      @Freelancer (no cop/bg)
      @IronxMan
      @Cheyza
      @TheNefasus
      @jaxom_rahl (no cop/bg)
      @JorelHill
      @megafire
      @yelnocp
      @Fizz
      @Proud_Canuck (no cop/bg)
      @Jalnor
      @bigbuck1
      @draco24
      @Bryan (no cop/bg)
      @Sonima
      @CarsonC
      @Crackpanda
      @Jokersflame (no cop/bg)


      Monday: whack
      Tuesday:investigation
      Wednesday:lynch
      Thursday:whack
      Friday:~do nothing~
      Saturday:investigation
      Sunday:lynch

      Schedule note: If the start day is moved to Tuesday, this schedule will shift forward accordingly, but Fridays will still be the do nothing days.

    • Sand box? Sandbox.

      2 years ago

      Mafia Game

      Sandbox round

      Sign up here.

      Mod: @draco24

      Intended start date: Monday, March 9.

      Votes will be due at 8pm PST (GMT/UTC-7:00).

      Schedule as follows:

      Mani's Day: Whack
      Týr's Day: Investigation'
      Odin's Day: Lynch
      Thor's Day: Whack
      Frøjya's Day: Investigation
      Saturn's Day: Lynch
      Sol's Day: Nada

      *Details subject to change according to Moderator's whims. Note that Mods, like the Slaanesh, are of a whimsical and narcissistic sort. Also, perverts. Basically, what I'm saying, is that most Mods are mostly all a bunch of dedicated Slaaneshis, complete with lobster claws and odd numbers of mismatched breasts running the length of their chests like a goddamned nipple circus. Don't trust Mods.

  • Forums

    Mafia Game

    New Topic

    Mafia vs Civilians. From the forum thread


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