Grand Theft Auto V's Michael de Santa had his psychiatrist as optional feedback on the player's actions over the course of the story mode.
Red Dead Redemption II's Arthur Morgan has someone similar. ...and there's something that's been bugging me regarding it.
The game informed me that I'm ignoring too many people in need of help. ...but I discovered that I got Arthur's honor up enough that a majority of people greets him kindly and stores give him discounts.
Now, I avoid getting Arther involved with people having their own already-violent disputes such as gunfights or captured people being carted away by lawmen or bounty hunters. Taking sides in shootouts between strangers and coming to the defense of a stranger wanted by the law doesn't seem like a good idea to me for people trying not to stir up trouble.
I was unable to stop a fight between two people over a ridiculous card game - a crowd around the two prevented me from moving Arthur close enough to engage either person - and it turned fatal. Yet, that was the only time I felt that Arthur could intervene to defuse a situation without causing more trouble and failed to do so. Other times when someone needs advice or guidance or honest defense, I make Arthur step in.
So, am I also supposed to get Arthur involved in ongoing gunfights and stopping lawmen and bounty hunters when they're taking someone in? Those are the times when I make Arthur stay out of it. Is that why the game said I was callously ignoring so many people who need help?
EDIT: On an aside - Horses poop far too often. I know that the days are shorter in game, but I don't know why they'd make a horse's bowels any faster when they end up eating far, far less per game day than a real horse per real day. (Yes. I know from experience.)